Mythic Quest has fired its season 2 on Apple TV + with laughs and a final scene that reminds us why we love the series created by Rob McElhenney, Megan Ganz and Charlie Day so much. On the connection of that last scene with the special episode of this installment and the keys to the success of this production, SERIES & MORE spoke with Megan Ganz in an interview conducted during the series’ presentation in May.
While we wait with our hearts in a fist for Apple to announce its renewal, we share with you our talk with the co-creator of Mythic Quest, contributor McElhenney and Day in Hanging in Philly, and writer of series like Community, Modern Family and The Last Man on Earth. In addition to explaining what the intention of the series is behind the nods to the past that we have seen in the end of its of the seasons, He also tells us what the keys to the success of this series that follows the workers of a video game development company.
What would you say is the key to mixing pure comedy with more emotional moments in ‘Mythic Quest’ so well?
I think what makes our series special is that we can do an episode that could be from The Office and continue with a story of love and rupture between two characters that the viewer had not seen before. The first season was an experiment in that regard, and the audience responded so well, we now feel we have the flexibility to continue to do so. We are fortunate to have a talented cast that is capable of literally doing it all, so we have no limits when it comes to writing plots and scenes that are more emotional. And since the last year was very difficult for everyone, we wanted to make you laugh a lot, but also show the importance of interpersonal relationships and human connection.
How do you find the balance so that the series reaches both audiences who do not know video games and those who are fans or work in your industry?
There are many creators and writers who say they make them for a very specific audience. We could do and say the same, but when you put so much love and effort into a series in the background, you hope it is so that it reaches the largest possible audience. In our particular case, it was very important not to alienate those who love video games or work in the industry, so in that sense we needed everything to feel authentic, but at the same time be something universal, so that anyone could identify with the general conflicts and feelings of the characters. I give you an example: My mother has never tried a video game, but she watches the series on the CW, she is her favorite character. She adores him and the main reason is that she identifies with him. My mother returned to work after raising all her children. She sees herself on the CW, because she had the courage to get back in the ring again and start from scratch in a place where everyone is so much younger than her. So even though a viewer does not know the most specific aspects of video games and its industry, they can understand the dynamics of working in an office. We’ve all had a wayward boss, suffered through frustrating protocols, and some of us have also been lucky enough to find support and true friendship in a coworker.
The endings of both seasons have established a connection with the special episodes of each installment, what is the idea behind these nods?
Well the first answer is that we love it when fans pick up on these details, so that’s one of the reasons we do it, to check that you’re paying attention (laughs). And sometimes it is cheaper to reuse the locations, I am not going to lie to you; I’m a screenwriter, but I’m also a producer and I like to control the budget (laughs again). Well, I think it has to do with the idea that we all believe that our life story is unique, when the reason why stories resonate with us is because they are the same over and over again. Names change, specifics change, but in the end, we all do and want things similar to what people did and looked for 100 years ago. And those that will do and seek others within 100 more. So that’s why at the end of the first season we found out that the building it took place in Silent and dark death (1×05) is the same in which it was created Mythic Quest, because we wanted to show that it was almost almost like a reincarnation, a second chance. The same with the Casa Vega bar at the end of the second, which is the same where the characters from Backstory (2×06). We see that idea as something hopeful, because we are saying that our story may end differently from those, even if we have to overcome the same challenges.
Both seasons of ‘Mythic Quest’ are available on Apple TV +.
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