With the casting of Oscar Isaac as Solid Snake last December, the film adaptation of Metal Gear Solid that Sony Pictures continues to air for production. Now, Jordan Vogt-Roberts, the film’s director, has revealed some details in an interview with Entertainment Weekly.
The director spoke of his enthusiasm for the franchise created by Hideo Kojima and highlighted his interest in finding a way to adapt “the active experience of playing a game” a “the passive experience of watching a movie. “This need for adaptation was focused on action and stealth:
“[Quiero] create a new kind of on-screen action that also relies on the tranquility of stealth, knowing that every step you take as you step into the jaws of the beast [estás] further from safety“said Vogt-Roberts.
“Metal Gear is something I’ve been trying to pull off for over seven years“, I continue Vogt-Roberts.”That game and Kojima’s world mean the world to me, and that’s something I’m very proud of what we’re doing. I think it’s very Kojima, punk rock, twisted“.
The director continued to recall a 1998 Metal Gear Solid moment after boss fight Sniper Wolf: “Until then, kill a boss [en un videojuego] it always looked like a victory. It was, ‘Hell yeah! I have passed it!“said Vogt-Roberts.”Instead, you meet this moment of gloom and regret“.
In the conversation they also talked about how Oscar Isaac ended up being chosen to play Solid Snake. The actor declared himself a fan of the franchise during an interview in 2019, a statement that eventually culminated in the meeting of Vogt-Roberts and Isaac’s agents. Vogt-Roberts wanted Isaac for the role from the conception of the project.
No release date or production start date has been announced for the Metal Gear Solid film. Vogt-Roberts doesn’t know whether he will direct the game adaptation or Netflix’s live-action film of Gundam first, although both are still in development.